![]() ![]() ![]() Playing voice will lag for a while, around 0.1 ~ 0.2 seconds. Still gets lag while transferring to other maps.ĭO NOT use mipmapping or pictures of characters won't show correctly. Rendering mode can only be set to CPU or GPU buffering, otherwise you will meet bugs while investigating. The scene that happens once you go to the beach house, if you know what I mean. I've played the first part in Ch2 and noticed that a cutscene was quite lag. *** I've tested with the new builds with Simulate Block Transfer setting, check below *** My old rig can have the textures scaled up to 5x and still gets around 30 fps during investigating part (full screen and auto(1:1) rendering resolution, 1920*1080) Didn't test the library, but the 0.9.8 runs much better than old version,
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